Cole NeSmith: It’s all totally tied together. When we were touring, all of our amps were built into these wooden structures that also had monitors in them, and we created media to go with all of our music. Our show, what we were trying to do, was to create an experience that was a little bit different then the typical concert experience. And so that, I think, began this idea in my own creative process of wanting to create moments for people. I think that’s what it is about, creating meaningful moments that engage both the audience to the artist and also one audience member to another audience member, and the audience member to the built space, the environment. So in 2012, I produced my first theater piece for Orlando Fringe. It was an immersive theater piece where we were interacting with the audience throughout. We actually wired each seat in the theater with a pair of headphones. So when the story was unfolding with the actors on stage, there was a third-person, omniscient guide in the headphones that was leading people through introspective moments around the same themes.
Matthew Warhol: It’s all based around — pun intended — immersion. Immersing people into this performance, giving them a moment they didn’t expect. You’re always trying to build these moments.
Cole NeSmith: One of the things we talk a lot about with Creative City Project is that we want to create experiences that people can’t have anywhere else. So we challenge our artists to create something that their audience couldn’t experience at one of their shows.
Matthew Warhol: Why did you want to do that? Did you have these experience yourself that made you want to do this? Were you going to shows and got bored one day? Why is it important, creating a moment?
Cole NeSmith: Honestly, in my early-20s I was on staff with a church. And I was there as a creative director. And we would talk about these big ideas like hope or faith or goodness or love, and it was all talk. In my role, I was like okay, I can oversee a team of designers and we can create imagery around that, or we can craft musical elements, but there has got to be something more to help people engage more deeply with these really big ideas. In that environment, I started creating interactive elements where people would get out of their seats and participate with an art piece. That began the seed of informing a lot of my creative process.